Hi, my name is Isaiah Morante. I am a highschooler located in Florida. I am an aspiring 3D Artist, 2D Artist, Machinist, and Programmer! The programs that I use are: Blender, Substance Painter 3D, Unity, Adobe Photoshop, and Adobe Illustrator.Feel free to email me for my resume!
All of these projects were made in 3D modeling softwares!
This is an animation of my gunbot blinking at the camera
This is another animation of my gunbot blinking. This is an older version
This is how I envisioned that the gunball would properly function
These are some "Star Rings" that I made. They are supposed to resemble a dyson sphere. The rings are supposed to sap energy from the star. I had a lot of fun making these and learning about more advanced noise textures and volumetrics.
This was a random idea that I thought of and ran with it. I wanted to make a simple mango animation because I really like mangos. I ended up spending a lot of time working on this because I enjoyed it a lot.
This is a very simple soda filling animation. It originally started out as just a still 3D model but I really liked it so I decided to experiment with fluid simulation and ended up with this.
I really wanted to experiment on making grass and this is what I ended up with. I really like liminal spaces so I tried to give it a liminal feel. I am not too sure if I succeeded with that but I still like the relaxing feeling anyways.
I had been yearning to make a city scape so I finally decided to act upon that and made this. I looked up some tutorials to see some tricks that they used and it proved very helpful. I also tried to optimize the scene with instancing and it proved very effective.
I have been really getting into geometry nodes in blender so I wanted to recreate something that I saw online. The actual geometry of this is just a single cube and the rest of it is made entirely with geometry nodes. I struggled a bit with this because I didn't want to follow any tutorial but overall it was fun and fufilling.
I really enjoy the idea of space megastructures. I have another similar project, the space rings but I really wanted to make more. I looked some videos on tips for megastructures and used them on this project. I learned some new techniques and used some techniques I had previously used.
I really wanted to try and gain more experience when it comes to using Blender's geometry nodes so I thought something like this will probably be doable. I saw some videos online and thought that I could probably recreate this.
When I first saw The Void I thought that the idea behind him was so cool and very mysterious. I tried to convey the vibe that he gave me when I first saw him. This was made in blender, music was added through premiere pro.
This originally started out as an art warmup for one of my classes. The prompt was lavender fields and I thought that I originally didn't do it enough justice so I finished out the warmup, adding butterflies, fog, god rays, etc. This was made in Blender
I followed a tutorial but decided to change it up a bit.
I wanted to make sure that I retained the tutorial so I decided to remake it afterwards.
I followed a tutorial, changing things as I saw fit making it unique.
Here are some abstract renders that have no real goal, they just look nice.
I really enjoy to 3D model and texture so I thought I might as well try to make some money off of it, even if it isn't much. I sometimes I run into dry spouts of creativity so I thought that doing commissions was a great idea.
Roblox Commisions
Here are some commissions that I made for Roblox UGC as well as Roblox games.











































I try to really branch out and learn many kinds of things, from 3D modeling to coding. I like to prove that I really know these things so I decided to get as many certifications as I can. Here are some of the things that I am currently certified in.
I am a very big fan of unity and their work so I thought that I might as well get certified in Unity. Unity is a software that is used to develop games, software, etc.





Adobe is very well known and for a good reason. I use Adobe products for a lot of my works even when it might not seem useful. So, I thought that Adobe certifications would serve me very well.


